Boeuf Musqué Boeuf Musqué
Boeuf Musqué
Noir
Plateforme tournante

The idea is simple : Slide, stick and jump to escape the world! Take all the white balls and jump to the exit.

  • Take control, & go as quickly as possible with an intuitive & fluid gameplay
  • Over 90 levels
  • Discover new features every chalenge
  • Addictive and hard : will you manage to finish all the challenges ?
  • Meet at the top of the ranking. Go faster than your friends & than the whole world !
  • Level format adapted to short games so you can play in all situations.
  • Old School's platformer difficulty !

Game made with Unity

tel tab

Already more than 300k download ! Thank you all :)

Chrysalide

48h to make a game, alone

Ratings :

Out of ≈1100 entries
Graphics #75
Theme #125
Mood #156
Audio #171
Overall #186
Innovation #546

You control a cockchafer larva. You have to eat carrots to gain strength and become a chrysalis, and then a cockchafer.
But if you have no more forces, you become again a larva...
Chrysalide is a 2D platformer where you must play with the metamorphoses. Between earth and sky, you must exceed the dangers!

Game made with Unity

bambou bambou bambou bambou bambou
Pot de Singes

Android Prototype

You control the bowl with your finger. You have to collect the falling monkeys, and dodge the rocks !

Project made with Côme Sonnet
Made with Unity

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Dojo
Madagascar
La Cave
Bol
Madagascar

Other Works

"Dune" and "Bottle Flip!"

Theses works were realized as a challenge. During one week, I had to reskin two mobile games.
I chose Dune by Voodoo and Bottle Flip! by Ketchapp

Dune

Bottle Flip!

Painting

Boeuf Musqué

A question ? Or just for leave a note, feel free to send a mail !

contact@boeufmusque.com

About

After two years at the Art school of Caen, Boeuf Musqué wants to make video games. He learned to program in C, C++, Java and C# with lessons on internet. Wishing to strengthen his drawing, he studied during two years at Isart Digital in Paris, school specializing in animation for movies and video games. He develops Noir in parallel to his work of freelance graphics.